﻿#include "context.h"
#include <map>
#include "common.h"

namespace water {

static EWaterState g_water_state = EWaterState::E_WATER_STATE_IDLE;

void init() {
	init_self_mode_item();
	cartridge_life_init();

}

void set_water_state(const EWaterState& state) {
	g_water_state = state;
}

const EWaterState& get_water_state()  {
	return g_water_state;
}

}
